Dr. Lorraine Lin
AR AND VR DESIGNER with 10 years of published experience in virtual reality, human-centered design, and accommodating avatars, I am passionate about creating dynamic, fun applications that elevate human interactions. I am currently seeking new opportunities for mid-senior design ventures within gaming, tourism and travel, and government sectors.
Game to chat? Let's make it happen!
Befriend a Rat
• Personal Prototype, 2024
Many have not interacted with rats before. How can I use a VR experience to introduce these playful and curious pets?
Fusion X
• Senior UX Designer at Fusion Constructive, 2022
I specialized in Mixed Reality for Government Military Simulation Visualization work in Unity 3D. My XR design work at Fusion directly played a role in Fusion X winning Unity’s best XR LVC solution award at ITSEC 2022.
GoArt Metaverse
• AR Level Designer at RoofStacks Inc., 2020-2021
I worked closely with international teams to create immersive environments that overlay real-world locations for a delightful product experience.
VR Hand Tracking App + Research Study
• VR Designer + Research Scientist with Meta,
2017-2019
I designed a research application and conducted a study on the virtual hand illusion and the efficiency and likeability of avatar appearances.
Burples
• 3D Designer at Savvy Sine, 2019-2020
Burples is a free-to-play educational statistics and research methods game, coming soon on Steam!
VEnvI
• Interface Designer + Research Scientist
at Clemson University, 2017
I worked with a team to create a character customization menu for users unsatisfied with the existing educational application, and conducted a study on how character customization affects learning.
Need a Hand
• VR Developer + Research Scientist
at Clemson University, 2016
I developed and conducted a study on a virtual environment with controllable different hand models operated with the leap motion controller.
Publications
Art